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Metal Gear Solid: Peace Walker HD Co-Op Review

Better Controls and Online Play Breathe New Life in this Old Snake

Review
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I’ve been a fan of the Metal Gear series ever since the first title hit U.S. shores for the NES with a box art protagonist that was very reminiscent of a certain futuristic soldier sent back in time to ensure the survival of humanity from killer robots. The series has certainly gone through a number of changes and ups (Metal Gear Solid 3) and downs (Metal Gear Solid 2) over the years, but I’ve been through it all and enjoyed the whole trip. Throughout all of Snake’s adventures, I never really thought of making them a cooperative affair.

The feeling of being all alone in a jungle, hiding in the dirt and grass with some rudimentary camouflage, sometimes dining on a tree frog… That is how I first was introduced to the series (to a degree), and that was how I expected the series to continue. That is, until I played Metal Gear Solid: Peace Walker, a game I enjoyed equally when playing by myself on the road, or on the couch with a friend. With the announcement of an HD collection of two of my favorite entries in the series, and one that is - at the very least - an interesting experiment, I couldn’t wait to return to the 1970s and fight off the communist threat with a friend.

Metal Gear Solid: Peace Walker did a few things differently from the other entries in the series, aside from just the inclusion of co-op. Perhaps one of the boldest moves it made was to do away with the usual long-form gameplay/narrative methods in favor of brief missions punctuated by dialogue and cut-scenes. These morsels of sneaking action made Peace Walker a great amusement for on-the-go gamers as you could play through one or two missions on the way to school/work, and then pick it back up again without that feeling of pausing in the middle of the action. They also made boss battles separate from the missions themselves, which brought the welcome relief from stumbling into an encounter only to realize it had been an hour or so since you last saved.


Sure, the other soldiers help Snake out, but none of them dare tell him he's going to have a hard time aiming with that patch

The other, relatively, new aspect of the game was the ability to recruit stunned/sleeping soldiers, or rescue POWs, into Snake’s Militaires Sans Frontières (MSF) group by using the Fulton Recovery system (basically, hooking them up to a balloon, which takes them up to a helicopter that recovers them). These recruits can then be assigned back at home base (yep, “Outer Haven”) to one of five different teams: combat (provides income for research to develop new gear), R&D, mess hall (keeps morale up), medical (heals wounded soldiers and researches new recovery items), and intel. Each soldier or POW that you recruit has varying level of skills in these different areas and assigning them to the right one helps advance it faster so you can gain access to better equipment sooner.

All of these features return in Peace Walker HD since the only two big changes to the game itself are the graphics, which have seen a slight polishing and smoothing, and the controls. The original Peace Walker was definitely designed for portable gaming – from the series of missions that you took on as opposed to one continuous adventure, to the easy to navigate menu screens, and the ability to scan for other nearby handheld systems and in order to recruit random soldiers into your ranks. The controls too, unfortunately, were designed around the limitations of the PSP and, as a result, could be a bit awkward at times due to a lack of a second thumb stick that could be used to control the camera. That’s been greatly alleviated now that it’s been transferred (transfarred?) to the PS3 and Xbox 360. With a better method of input, Peace Walker HD handles even better and some of those unfortunate/awkward moments in the original where you couldn’t swing the camera around fast enough, or pressed a button without holding down another first to enable its alternate action, have all but disappeared.

While the overall game has seen an improvement, how has the co-op fared? Is it improved by being on systems that natively support online play? On the whole, Peace Walker HD’s co-op system is improved by its move to the console. Finding other gamers to play with is much easier and nothing’s changed with how the co-op itself works. Between two and four players can still team up on missions, whether they are story missions or “extra ops,” and work as a unit to get past the enemy soldiers and complete the objectives.



 
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Arnold Prime
4:28 PM
1/20/2012

I can't believe, I do not own these game yet.


Arnold Prime
4:29 PM
1/20/2012

oops,I can't believe ,I do not own theses games yet


Anonymous
10:44 AM
1/21/2012

I am so getting this.


louie604
10:09 PM
1/21/2012

Sad to hear that there's no local co-op... would've made it a lot more fun while playing and yelling at your friends when they're sitting right beside you...

Online co-op kinda deprives you of the fun, social aspect of co-op games... even when then online co-op games have voice chat, it's just not the same.


eastx
1:39 AM
1/22/2012

We have 3 consoles at my place and we'll sometimes get up to 3 copies of a game for 'local' online co-op. It's great fun, though obviously the cost of buying multiple copies of games means we can't do it all the time or have to wait for sales and price drops.


OrigamiPanther
11:56 AM
1/23/2012

@louie604 I am usually an online co-op player, as a lot of the folks with whom I game aren't nearby, so the lack of local co-op in a game hasn't usually been something I've been bothered by in games. This is definitely the first as I played through a fair amount of missions on the PSP version locally and found myself missing that degree of interaction


Silentstriderm
12:59 PM
1/23/2012

Been having lots of fun with Peace Walker. Although it is annoying having to set up a game for each mission, the payoff is worth it!

I mean, what other game lets four people form a giant human slingshot as a weapon?

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Total Comments: 7

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