The Army of Two franchise is calling in reinforcements. Earlier today Kotaku reported that an "EA insider" has informed them that the third installment of the bro-op franchise will be called Army of Four. As you can probably figure out, it will support four player co-op. The previous two titles, both Army of Two, and Army of Two: The 40th day, supported two player local or online co-op (The 40th Day had a four player Extraction mode, as well).
EA is killing the original Army of Two. No, not Rebecca and Abigail Bates. The other original "Army of Two." The one with Salem and Rios, the bro-iest bros of brohood. Online support for the game will end on August 11th for both the Xbox 360 and PlayStation 3 versions. There simply aren't enough players to keep the servers up and running.
Senior producer Reid Schneider made a comment to PSW magazine staff that the first Army of Two game was an over-ambitious title, boasting vehicle sequences and boss fights that weren't really "grounded in reality".
Earlier, we heard wind of an Army of Two sequel coming down the tubes. Now, it seems that Electronic Arts will capitalize further on the underappreciated co-op game with a movie. Universal Pictures will distribute the big-budget film, and is fast-tracking to start full production in 2009, with Scott Stuber producing in the first partnersh...
Variety online has reported that EA Games president Frank Gibeau has let slip that an unconfirmed sequel is coming down the tubes for this year's most impactful co-op beautiful letdown: Army of Two.
There's nothing better than getting more co-op content for an already superb cooperative game. Ok, there is something better, getting free content for an already superb cooperative game!
"We want to support our fans with new content that delivers on the two-man gameplay but with a unique twist," said EA Montreal's Alain Tascan, adding, "The SSC Challenge gives players a chance to test their skills in a different setting while retaining the action packed co-op intensity that gamers have come to expect in Army of Two."
With all the crazy hoopla of April Fools Day going around, it can be hard to know what's true and what's not. One thing that is true: Microsoft has released a demo of Army of Two onto Xbox Live Marketplace (in all regions except Germany). The demo is multiplayer/online only, so your options are splitscreen with your buddy next door (or whereve...
We've just posted our co-op review of Army of Two for the Xbox 360 and Playstation 3. Is it the game that every co-op gamer has dreamed of? Or do things fall short of expectation? Find out in our full review - and don't forget to stick around for the 60 second video review! Read the full review right here....
According to Destructoid, Army of Two's online co-op mode is limited by disc region. What exactly does that mean? That means if you've got a buddy with the game in England, and you are located in the US of A...well you are SO of L. The lone clue to this fubar situation came from the PAL version game's manual. "NOTE: The ...
The review highlights just how good the co-op is. That is, playing with a friend yields rewarding gameplay and re-playability. Playing with the AI is just downright frustrating at times. One thing many people might not realize is the level of customization available in the game, whether it's customizing your characters appearance, or customizing a weapon to use.
We've just posted our interview with Army of Two Assistant Producer Matt Turner. With a game designed from the ground up for 2 player co-op, the folks around Co-Optimus HQ are highly interested in Army of Two. So what drove EA to create a game based around the cooperative experience? How difficult is it to make a cooperative game?...
From the looks of things the game's AI has been beefed up significantly since journalists previewed the game to mixed reactions last fall. There's a whole new aggro system in place which allows one player to draw the enemy fire more than another. The advantage of this is it allows the secondary player to sneak around and take out badguys from the back. Nice! Being a co-op game, what would happen if you'd try to leave your partner behind? Well the WSJ asked the same question.
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